There is a new NXT-G programming book, The Art of LEGO Mindstorms NXT-G Programming by Terry Griffin from No Strach Press, available for LEGO® NXT Mindstorms® robotics fans young (about ages 11+) and old, instructors of NXT robotics, and FLL (FIRST LEGO League) and FTC coaches (using NXT-G programming).
The book starts off with an excellent brief overview of the LEGO® NXT Mindstorms® kit and NXT-G software. Then the book goes into an in-depth coverage of the software. There is a nice picture instruction for building a rather simple “test” robot to practice programming with. The Move block & motor are covered in one chapter and in another chapter an overview of the sensors and programming them. The rest of the book covers data wires, program flow, a couple of useful programs, my blocks, and datalogging for ding (educational NXT kit) experiments; everything you need to know to become a proficient NXT-G programmer.
The book is written in fairly easy to understand language, there are examples, and lots of pictures of the programming. The instructions for writing a particular program are clear and concise. What I like is how the author has drawn circles on the programming pictures to highlight the item of discussion. The book’s discussion covers the LEGO® NXT Mindstorms® educational and consumer kits and the NXT-G 1.0 and 2.0 software versions, if information is specific for particular version, it is noted with a little icon.
Whether you are a neophyte or intermediate programmer The Art of LEGO® Mindstorms® NXT-G Programming is definitely a good teaching book to have in your library.
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